However, unlike the GT Racing’s 100+ production-only cars, the 30 of Real Racing 2 featured race-spec versions of the featured production cars. The same formula comes in handy for the second installment which featured real cars. I’ve played the Real Racing trial which featured only one track and a couple of Golf GTi’s in different models and colors and it was really nice. It’s just that the handling experience did not click to me that much. Like I said, everything’s good, the graphics, modelling, driving conditions, and the rest of the physics engine. I am not saying that this is a bad game, it’s just that the handling is a bit handful even for someone like me who plays the Gran Turismo series. Though it’s difficult to race with the manual transmission together with all other parameters you need to watch but I think it only takes a couple of practice to get used to it. A lot of racing games in the iOS platform don’t have manual transmission and this game has. If there’s one thing that I like, it’s the option to shift the gears. You really would not know if the physics are patterned to be like Gran Turismo or similar to the Asphalt arcade game. And just knowing that their handling is a bit of a failure spoils everything. You even have Ferrari and Lamborghini, thanks to Gameloft’s efforts to get the licenses for their Asphalt Game series. To think this game would be so exciting since there’s a wide range of cars from old up to now. Also, the cars are also wall magnets and it’ll also take quite a significant amount of time, with respect of the speed of the game, to get out and go back to the track.Įverything else is quite good, which is a shame when the core of the game, which is the handling experience is not so good. As a result, the AI can always out-perform you once you make a mistake because all of your mistakes are multiplied to a certain degree. The cars are also wobbly, as if each and every one of the cars are fitted with soft suspension. It’s like a never-ending counter-steering and takes a lot of time to get the car back into stability. I don’t like the response of the car when counter-steering. The response of the controls are not as good and when you turn off all assists, ALL of the cars are literally unmanageable. However, the handling physics is what worries me. Yes, the grip on tarmac and the grip on snow and gravel is no problem. The main issue here is its driving physics. All of these can be seen from a map, just like Gran Turismo. There are races which requires specific details and a test track to see how your car fair before and after an upgrade. Just like the GT franchise, there’s a license test so that you can access multiple events. You can also buy upgrades for your car to improve its performance and gives you enough information about the upgrades. The controls include touch and use of accelerometer. There are a couple of views, including an outer view, bumper, and cockpit view. The graphics are also nice, and the vehicle geometry is quite good despite the platform it is running on. The tracks are also many and this time, includes the Mazda Laguna Seca Raceway and the Monaco GP circuit. The game includes a variety of cars, a magnificent 100+ cars in its database with all of them pack a cockpit view while driving. This is the first attempt of Gameloft to produce a simulation racing game. So let’s review the two games.įirst, Gameloft’s racer. Now, they released the second game with the menu of realistic production cars. The first game they developed was Real Racing which was good in any way but only had the Volkswagen Golf GTi as the realistic vehicle and the rest are imitations of the real ones. Firemint, on the other hand, had their go on the racing game business in the iOS platform by developing their amazing Firemint 3D engine for their game. So their installment of their Gran-Turismo-like game, is now in the iOS platform, in high definition, utilizing the new iOS devices’ retina display. GT Racing Motor Academy is delivered by Gameloft which has been around a couple of years in developing games for mobile devices. So far this are the two racing simulations that you can buy for the iOS platform, except that the Real Racing 2 is not yet available for iPad.
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